
Star Trek: The Next Generation: Klingon Honor Guard was developed and published by MicroProse using the Unreal engine and released in 1998. It is the second Star Trek first-person shooter, after Star Trek: Generations from 1997, and before Star Trek: Voyager - Elite Force by Raven Software in 2000. The Unreal engine would also be used for Star Trek: Deep Space Nine: The Fallen in 2000.
Missions[]
- Mission - 01 - The Battle of Tongs've
- Mission - 02 - The Assassins
- Mission - 03 - Rure Penthe
- Mission - 04 - Rure Penthe 2
- Mission - 05 - The Prison
- Mission - 06A - The Warden
- Mission - 06B - The Warden
- Mission - 07A - Qualon II
- Mission - 07B - Qualon II
- Mission - 08 - Space Station
- Mission - 09A - Thress
- Mission - 09B - Thress
- Mission - 10 - The Kor'Van
- Mission - 11 - Rendez Vous
- Mission - 12 - The Fek'Lhr
- Mission - 13 - Krax
- Mission - 14 - Praxis
- Mission - 15 - The Crew Complex
- Mission - 16 - The Reactor
- Mission - 17 - Warehouse
- Mission - 18A - The Sisters
- Mission - 18B - The Sisters
- Mission - 18C - The Truth
- Mission - 19 - Vengeance
- Mission - 20A - The Gauntlet
- Mission - 20B - The Gauntlet
- Mission - 20C - Blood Oath