
The Quake series was created by id Software using their Quake engine and successors. Not initially conceived as a franchise, it is rather notoriously varied in setting and design (even within the first game itself), from fantastical Lovecraftian horror to science fiction body horror with single player campaigns and multiplayer arena combat, with only a collection of primary gameplay and technological elements in common. The first game was published by GT Interactive, with subsequent entries largely released through Activision and now Bethesda.
Games[]
- Quake (1996)
- Quake Mission Pack 1: Scourge of Armagon (1997)
- Quake Mission Pack 2: Dissolution of Eternity (1997)
- Quake: Abyss of Pandemonium - The Final Mission (1998; unofficial)
- Quake II (1997)
- Quake II Mission Pack: The Reckoning (1998)
- Quake II Mission Pack: Ground Zero (1998)
- Quake II Netpack I: Extremities (1998)
- Quake II - Vengeance (1998; unofficial and cancelled)
- Zaero for Quake II (1998; unofficial)
- Quake II - Unseen (1998; unofficial)
- Quake III Arena (1999)
An expansion pack called Quake III: Team Arena was released by id Software and Activision in 2000, and the game was reformulated as Quake III Revolution in 2001 and Quake Live in 2008.
Remastered versions of the first two games were developed by Nightdive Studios in 2021 and 2023 using their KEX Engine with new campaigns by MachineGames. The source code to the first three Quake games have all been released, leading to various source ports.
Quake 4 was developed in 2005 by Raven Software using the id Tech 4 engine; an expansion called Awakening by Ritual Entertainment was canceled. Experimental source ports exist based on the available Doom 3 code. Enemy Territory: Quake Wars was developed by Splash Damage in 2007 and Quake Champions with Saber Interactive started in 2017 and finalized in 2022.
Numerous mods and total conversions have been made for the Quake games.