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LucasArts was an American video game developer first known as Lucasfilm Games. In the 1980s it achieved notoriety for its graphical adventure games using its point-and-click SCUMM engine, as well as a collection of simulation games. In the mid-1990s it jumped into the first-person shooter market via its Jedi and Sith engines for the Dark Forces series.

It had previously explored remarkably similar territory with the The Eidolon in 1985 that used its fractal engine. They also developed the rail shooters Star Wars: Rebel Assault in 1993 and Star Wars: Rebel Assault II: The Hidden Empire in 1995, and third-person shooter Star Wars: Shadows of the Empire in 1996.

The company was disbanded by Disney following its purchase of Lucasfilm in 2013, with the Star Wars game franchise shopped out to Electronic Arts and now since 2021 also Ubisoft under a revived Lucasfilm Games label.

Games[]

Raven Software also developed in 2002 and 2003 the games Star Wars Jedi Knight II: Jedi Outcast and Star Wars Jedi Knight: Jedi Academy under license from LucasArts using the Quake III engine from id Software.

LucasArts developed Star Wars: Republic Commando in 2005 using the second incarnation of Epic Games' Unreal Engine, with a follow-up Imperial Commando cancelled prior to the first game's release.

The original Star Wars: Battlefront games from 2004 and 2005, created by Battlezone II: Combat Commander developper Pandemic Studios using their Zero engine, featured an optional first-person mode. The third-person action-adventure genre Star Wars: The Force Unleashed games from 2008 and 2010 were developed by LucasArts using their in-house Ronin engine, and served as a sort of last hurrah for the studio.

Various community implementations of a large portion of its catalogue exist, such as ScummVM, DREAMM, the Force Engine, OpenJKDF2, and OpenJK.