
Ken's Labyrinth was released by Ken Silverman in 1993, first through his brother's Advanced Computing label and later more broadly by Epic MegaGames. He started work on a 3-D game engine at 17 years old, after seeing Wolfenstein 3D and its raycasting engine. The game has three episodes, comprising of ten levels each.
Ken Silverman later went on to create the Build engine, which was used in, among several other games, Duke Nukem 3D. Silverman had previously submitted Labyrinth to Apogee Software, who turned it down pending numerous changes, although the meeting had put the young programmer on their radar.
The official Ken's Labyrinth page is located on Ken's Silverman's website, where all official versions of the game can be downloaded. In addition, some early development tools are also available.
A modern tool for creating total conversions of all versions of Ken's Labyrinth was released in 2022; KKIT/SDL.


