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The_History_of_Ken_Silverman's_Build_Engine

The History of Ken Silverman's Build Engine

The Build engine was written by Ken Silverman (previous creator of Ken's Labyrinth in 1993) for 3D Realms, who also licensed it out to various other developers. In the modern era it has been revived via source port EDuke32 for games such as Ion Fury (2019) and A.W.O.L. (2022). While sprite and sector based like the Doom engine, the use of portal rendering rather than binary space partitioning allowed for more dynamic environments. The source code was released in 2000, followed by releases of the Duke Nukem 3D and Shadow Warrior game code in 2003 and 2005, as well as the Capstone Software code in 2007. Other games were reverse engineered.

Games[]

Build-Protagonists

Left to right: Jake Cardigan, Jon, Leonard, Caleb, Lo Wang, Grondoval, Duke Nukem

Build-Characters

Left to right: Grondoval, Caleb, Lo Wang, Leonard, Duke Nukem, Jon

Ranking_Every_Build_Engine_Game_From_Worst_to_Best_(Including_Eduke32)

Ranking Every Build Engine Game From Worst to Best (Including Eduke32)

Two more games by Capstone Software, Corridor 8 and Witchaven III, were cancelled when that company went bankrupt in 1996, although a prototype of the former exists online. The modern incarnation of 3D Realms published a new shooter using an enhanced version of the engine in 2019 called Ion Fury, as well as the expansion Aftershock in 2023.

Three cancelled expansions exist for Shadow Warrior: Twin Dragon by Wylde Productions and Level Infinity, Wanton Destruction by Sunstorm Interactive, and Deadly Kiss by Simply Silly Software. All were later released freely online in 1998, 2005, and 2010, with Deadly Kiss only in a provisional state. Twin Dragon and Wanton Destruction were subsequently included in digital re-releases of the game, while a fan project exists to polish up Deadly Kiss to completion.

See also[]